AI Insights · Timothy · January 2022
Top 5 Battlefield Commander Games on iOS in Australia Q4 2021
In Q4 2021, the top 5 battlefield commander games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends.
In the fourth quarter of 2021, the top 5 battlefield commander games on iOS in Australia demonstrated diverse performance trends in downloads, revenue, and active users. The data, provided by Sensor Tower, reveals the following insights:
Clash Royale from Supercell saw a significant rise in weekly revenue, peaking at about $296K in the week of December 20. Weekly downloads showed an upward trend, reaching around 16K in early November before settling at approximately 13K by the end of December. The game also experienced an increase in weekly active users, hitting a high of around 252K in late November.
Art of Conquest: Airships by Lilith Games had fluctuating weekly revenue, reaching a high of about $16K in early December. Despite the revenue fluctuations, the weekly downloads remained relatively low, with a peak of 53 in mid-October. Active users saw a slight decline, starting at 348 in early October and ending at 272 by late December.
Art of War: Legions from Fastone Games exhibited a downward trend in revenue, starting at approximately $10.7K in early October and dropping to around $5.2K by the end of December. Weekly downloads also decreased significantly, from 3K in early October to just over 200 by late December. Active users mirrored this decline, starting at 13.9K in early October and reducing to about 5.5K by the end of December.
Might & Magic: Era of Chaos by Ubisoft had modest weekly revenue, peaking at around $4.5K in late October. The game’s weekly downloads were minimal, with a peak of 647 in early October. Active users saw a slight increase in October, reaching 558, but then fluctuated around 300 towards the end of December.
TFT: Teamfight Tactics from Riot Games experienced a revenue peak of approximately $6.7K in early November. Weekly downloads showed a steady trend, reaching a peak of 748 in early November. The game maintained a stable number of active users, averaging around 14.5K throughout the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.